SUMMARY
We often use the word “craft” at Meta to describe the care and intention behind great product design. Last year, I partnered with designers across Meta to define the term more clearly: Craft is the meticulous attention to detail that elevates our work from usable to world-class.
Hard skills are the visible aspect of design operations craft. When we master the fundamentals of our tools, processes and systems, we create a strong foundation for teams to move faster and deliver better results. Here are three examples of hard skills:
Design operations is a team sport in which our internal partners are the key users of our systems. How we work with others — designers, researchers, product managers, engineers and executives — determines whether our systems are embraced or ignored.
Craft in people skills is the ability to hold space, adapt your style and make others feel seen and supported — even when driving change.
Finally, there’s the kind of craft that happens internally — the skills we quietly build that show up in how we lead, respond and grow over time.
These inner skills are the true long game of strong craft in design operations. They take time to build, but they’re what make someone not just effective, but trusted and transformational.
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Whether you’re a product designer, content designer, UX researcher or an all-around systems-thinker, there’s something here for you.