STORIES

Get to know Lufi Paris, Head of UX Research, Meta

CAREERS
CULTURE
UX RESEARCH
By Design at Meta
4 min read
November 12, 2024
A woman with long brown hair wearing a black top, standing against a dark background.

SUMMARY

Hear from leaders in design at Meta about their role, background and what’s inspiring them.

In this four-part series, we sit down with leaders who support design functions at Meta, including user experience research (UXR), design operations, content design and design at-large. They promote culture and collaboration within their group and among others, and think about opportunities for their function to create impact across the company. Working together, they maintain a strong and cohesive design culture across Meta and its brands.


To kick us off, we’re featuring Lufi Paris, VP and Head of UX Research, Meta, who is currently the longest-tenured researcher at Meta — then Facebook — and now leads the research function. Lufi and her team of UXRs (user experience researchers) ensure that the many people who use Meta technologies are represented in the design process and can equitably access and meaningfully derive value from them.

What’s been inspiring you lately?

I find real-time strategy mobile games like Clash of Clans and Last War fascinating. My niece and nephew got me into them. The games are microcosms of society, but there’s anonymity, which doesn't exist in real-world interaction. I love observing people without the strictures that come with real-world identity, and seeing how that manifests in a fictional societal experience.

How did you come to be the head of research at Meta?

I've always been driven by the desire to understand why people do what they do. I worked at a market research firm that served Fortune 500 companies and tried to get Meta — Facebook at the time — as a client. That turned into a series of interviews for a job at Facebook, and I haven't looked back since. It's been almost 13 years. I'm the longest tenured researcher at Meta, and am now responsible for the UXR group.

What is the role of UXR at Meta?

The landscape for how we connect with others and to the things that matter most to us is evolving. As a result, the expectations of the many constituencies Meta serves and our obligations to them are also evolving. UXR ensures people — meaning users or potential users of Meta technologies — have a voice and helps Meta successfully meet the needs of our communities.

A quote on a gray background reads, "I talk to a lot of different people to understand what they want. Then I help figure out the smallest number of things that we can build to make the most people happy."

My teams and I think about where we could be most impactful and define what the opportunity is for the people we build for and the company. And then, we determine how we’ll deliver that value in our technologies.

How would you explain your job to a five-year-old?

I talk to a lot of different people to understand what they want. Then I help figure out the smallest number of things that we can build to make the most people happy.

How is artificial intelligence (AI) changing UXR and the role of a UX researcher?

I worked for my aunt as a teenager. One of my tasks was taking dictation on a typewriter. You ended up with janky output if you made a mistake while typing, or you had to type multiple drafts if the content needed to be restructured. Then computers became popular and the process became faster and quality improved. If you messed up on a computer, you could just edit and move right on.


I think this kind of iterative progress is what AI will enable for research. Researchers will be able to focus on strategy and craft. We’ll spend less time note-taking, poring over transcripts and cleaning data, but we’ll spend more time crafting the right questions, translating analyses into impact and connecting that information with the right cross-functional partners to build the best technologies.

What are you and your team working on right now that you can share with readers?

We’re really focused on accessibility — building for everyone. There are a number of different components to accessibility, and one is interfacing with the people that use our technologies to make sure that we understand their pain points and ensure our solutions deliver a positive user experience.


The challenge in serving global communities is building for accessibility at scale. One way my team helps do this at Meta is by supporting user experience researchers and designers across Meta to understand and use protocols that prioritize accessibility from the get-go.

What are you most proud of in terms of the impact UXR is making at Meta?

I’m proud of how our teams prioritize equity so that we can build technologies that anybody can use if they want to. This is a tremendous responsibility and opportunity for UXR.

Just for fun: What’s your go-to gift for a fellow design-obsessed person?

I would gift them a copy of the Free Solo documentary, the story of rock climber Alex Honnold scaling Yosemite’s 3200-foot El Capitan without ropes. There is something so beautiful and compelling about flawlessly executed craft. I find it very inspiring and analogous to the precision of great design.

An image of the rock formation El Capitan in Yosemite National Park.

Lufi compares excellent design to Alex Honnold flawlessly scaling El Capitan without climbing ropes.

We hope you’ll check back in soon to hear from another design leader at Meta!

Design at Meta is for everyone who touches user experience and design.

Whether you’re a product designer, writer, creative strategist, researcher, project manager, team leader or all-around systems-thinker, there’s something here for you.


Design at Meta is a window into the unique expertise and perspectives of the multidisciplinary teams who are building the future of human connection and the technology that makes it possible.

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